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This function creates a randomly colored cube and adds it to the Panda3D scene. It uses the Panda3D geometry and node system to build the cube and sets the color of the cube.
Technology Stack : Panda3D
Code Type : Panda3D Application
Code Difficulty : Intermediate
def generate_random_cube(color, size):
from direct.showbase.ShowBase import ShowBase
from panda3d.core import Geom, GeomNode, BitMask32
from panda3d.core import Vec4
class RandomCubeApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
# Create a cube
cube = Geom.makeCube(size)
cubeNode = GeomNode('Cube')
cubeNode.addGeom(cube)
cubeNode.setBin('fixed', 0)
cubeNode.setDepthTest(True, BitMask32.allOff())
# Set the color of the cube
colorVec = Vec4(color[0], color[1], color[2], 1)
cubeNode.setColor(colorVec)
# Add the cube to the scene
self.rootNode().addChild(cubeNode)
app = RandomCubeApp()
app.run()