You can download this code by clicking the button below.
This code is now available for download.
This function creates a simple collision simulation using Panda3D's Bullet physics engine to handle collisions.
Technology Stack : Panda3D, Bullet physics engine
Code Type : The type of code
Code Difficulty : Advanced
from panda3d.core import CollisionNode, CollisionHandlerQueue
from panda3d.bullet import BulletWorld, BulletRigidBodyNode
def create_collision_simulation():
# Initialize the world
world = BulletWorld()
# Create a collision node
collisionNode = CollisionNode('box')
collisionNode.addSolid(CollisionBox(1, 1, 1))
# Create a rigid body node
rigidBodyNode = BulletRigidBodyNode('box')
rigidBodyNode.addCollideMask(BitMask32(1))
rigidBodyNode.addCollisionNode(collisionNode)
# Add the rigid body to the world
world.attachRigidBody(rigidBodyNode)
# Create a handler queue
queue = CollisionHandlerQueue()
# Add the collision node to the handler queue
world.addCollisionHandler(collisionNode, rigidBodyNode, queue)
# Run the simulation
while True:
# Update the world
world.doStep(0.016)
# Handle collisions
queue.processCollisions()
# Sleep to control the simulation speed
import time
time.sleep(0.01)