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This function creates a cube with a specified scale and adds it to the Panda3D scene. It also adds collision detection functionality to the cube.
Technology Stack : Panda3D
Code Type : Function
Code Difficulty : Advanced
def create_random_cube(scale=1.0):
from panda3d.core import CubeNode
from panda3d.core import NodePath
from panda3d.core import renderCollideMask
from panda3d.core import CollisionNode
from panda3d.core import CollisionHandlerQueue
from panda3d.core import GeomNode
from panda3d.core import Geom
# Create a cube node with a specified scale
cube = CubeNode('cube')
cube.set_scale(scale, scale, scale)
# Create a node path for the cube
cubeNP = NodePath(cube)
# Create a collision node for the cube
collNode = CollisionNode('cube_coll')
cubeNP.attach_new_node(collNode)
# Create a collision handler queue
queue = CollisionHandlerQueue()
# Add the cube's collision node to the handler queue
renderCollideMask(cubeNP, queue)
# Create a geom node for the cube's collision geometry
geom = Geom()
cubeNP.node().addGeom(geom)
# Create a geom node with the cube's collision geometry
collNode.addGeom(GeomNode('cube_geom', geom))
# Add the cube to the scene
cubeNP.reparentTo(render)
return cubeNP